RIAdventure Cruise: Creating Biological Life with Flex 4

AGENDA: I was be one of the instructors on a vacation destination-based training cruise through the Western Caribbean. A two day conference plus a 7 day fun in the sun cruise December 6th to the 13th 2009. What could be better? Plus your friends and family are invited.

Travel from New Orleans to Costa Maya (Mexico), Santo Tomas De Castilla (Guatemala), Belize City (Belize) and Cozumel (Mexico).

We are strictly limited to 70 attendees for this conference. Register now to secure your spot.

TOPICS: I have two amazing topics bubbling in my head. It will shock and surprise the world which one I choose (or perhaps I’ll prepare and present both).

  • TOPIC 1: “What’s New In Flex 4” aka “Why Should I Care About Flex?”
    • Adobe Flex 4* is updated with tons of must-have new features! MXML & AS3 (Flash 10) are faster and more potent, the component architecture & skinning model is game-changing, the Flash Builder 4 IDE is easier and more powerful than ever, and more! For newbies, there has never been a better time to jump into Flex, and for veterans this training will expose just what you need to augment your tool set. This will be an adapted from my “Top 10 Flex 4 Features” presentation.
  • TOPIC 2: “Creating Biological Life with Flex 4”
    • I review a biological definition of life (7 qualifications such as ‘growth’, ‘metabolism’, & ‘reproduction’) and showcase a simulation of digital-amoebas that meet the criteria. The code will be available to attendees to contribute their own micro-life-forms to the project.  The high-level concept is to compare bio-life to digital-life by analyzing the Object Oriented principles and AS3 concepts which power such creatures.

AUDIENCE: Beginner to advanced Flash and Flex Developers who want to mix the joys of learning, the thrills of travel, and the rewards of relaxation.

TAKE-AWAY: Attendees will be inspired and recharged!!!

DATE

  • New Orleans to Central America – December 6th – 13th, 2009.
  • Leave a comment to learn more about vacation destination-based training events in the future.

LINKS

Creating An MMO With Flex in 59 Minutes

AGENDA: Massively Multiplayer Online (MMO) technology has arrived in all forms of gaming. Giants like Blizzard’s ‘World of Warcraft’ define the commercial-subscription genre, and newbies like Webkinz and Club Penguin have burst on the scene with amazing financial success. Page based Web 1.0 interactivity is no longer competitive. Embrace the paradigms of the emerging ‘Web 2.0’, with an MMO’s unique and engaging new format. In this session we will overview MMOs as the sublime progeny of Web 2.0 & the Rich Internet Application (RIA). Learn to create a simple, fully functioning MMO social experience in less time than you think. While the examples shown will be specific to Flex 3 for deployment to the browser, this session is equally relevant for application developers of other technologies including Adobe Flash Professional and Adobe Flex for Adobe AIR desktop deployment.

Here is a screenshot of the MMO we create.

AUDIENCE: Advanced Adobe Flash Professional and Adobe Flex developers

TAKE-AWAY: Be inspired with a simple, efficient workflow for creating the technical side of a basic MMO. With the technology solved, now unleash your imagination on how to evolve the creativity in MMO’s. All source code and documentation will be available to attendees.

SECTIONS:

  • Section 1: Getting Context: Web 2.0 and the MMO (15%)
    • The Web 2.0
      • Blogs & UGC
      • Open Data & Folksomony
      • Social Networking
      • API’s
      • Customization
    • + RIA
      • Rich Interface and Interaction
      • Highly Responsive
      • User-centric approach (not business-centric approach) to client / server balance
    • = MMO
      • (Same Old) Core Features
      • Innovation Wanted
  • Section 2: Creating an MMO from Scratch with Adobe Flex … in 59 minutes. (75%)
    • Choosing Client Side Technology
    • Choosing Server Side Technology
    • Development
      • Project Setup
      • Server Setup
      • Creating a Log In Module
      • Creating a Player List
      • Creating a Chat Log
      • Creating a Chat Input
      • Creating a Virtual World
      • Creating Avatars
      • Navigating the Virtual World
  • Section 3: Next Steps (10%)
    • Integration Online
    • Server Administration
    • Server Extensibility
    • Future Features

DATE:

  • Conference: August 17th – 20th, 2008. Session: TBD.

Next Steps

  • Don’t understand me? Don’t blame you. You really need to see the video and source code (See ‘Member Resources’ below).

Member Resources

[private_Free member]Enjoy this members-only content!

[/private_Free member]